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FFXIII [JUMP FESTA 2013 Trailer]
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Re: FFXIII [JUMP FESTA 2013 Trailer]
I guess now Lightning on the cover can finally mean something, mew! This is the first time she is actually undisputedly the main character in this series.
oh, Lightning's 4th costume revealed?
http://i.imgur.com/XmzSl.jpgLast edited by jenova_9; 12-22-2012, 08:52 PM.
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Re: FFXIII [JUMP FESTA 2013 Trailer]
I'm not sure if I care. Quit FFXIII just after getting to Gran Pulse, didn't play anything of the sequel but the demo.
At least they got rid of all the other people I didn't like Well, expect Lightning, I don't like her either - even if she has the same actress as Liara Tsoni. I just want a game about Sahz.
I'm guessing FFvsXIII slipped into next generation at this point
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Re: FFXIII [JUMP FESTA 2013 Trailer]
I'm loving what I've seen of it so far, that long-ass developer conference thing they did on it a while back was fantastic.
They're going sorta majora's-mask/chrono-trigger with this one, in that the current time & day matters and you're trying to finish the story from XIII-2 before the world (universe lol? shit got pretty real at XIII-2's end) ends. I'm surprised you didn't at least finish XIII, it's not the best in the series by any stretch but far from the worst. Same with XIII-2, I really enjoyed it up until around the end - Sarah & Noel were decent characters, even if the story was a bit stupid.
IIRC, they're also taking a page from X-2 in that Lightning will have multiple outfits in this game, each one granting different bonuses. Dunno if you'll be able to switch in battle or not. Also I'm pretty sure this game is going to be Lightning only, which is a bit annoying since we've now gone from 3>2>1 party member lol...
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Re: FFXIII [JUMP FESTA 2013 Trailer]
oh mew. Lightning Returns could be the best out of the 3.
Oh yea and solo is a good thing in this case, mew, look how Crisis Core made Zack more important and a better character.
Lightning could be developed and improved more from story and gameplay standpoint being the solo character in gameplay, mew.
Lightning Returns: Final Fantasy XIII Developer Interview
Abe: The time passing in game is tied to real world time – you can witness the various changes. This entry’s story progresses through quest completions. Actions such as completing quests will increase the timer. One day in the game equates to about 1-2 hours in real world time. LRFFXIII starts 13 days before the end of the world. Depending on player’s actions, it is possible that the 13th day may not be reached as each action can alter the time remaining in the world.
Toriyama: If you Game Over, you’ll be able to carry over all of your items to the next play through. We designed it that way so that the game can be enjoyed many times because of this.
Toriyama: The world of Lightning Returns came into being at the end of XIII-2 when the Chaos of Valhalla combined with the real world. Novus Partus – the new world – begins to decay as a result of this. Because of the effects of Chaos, time has stopped for all people. They do not age nor die, and this has been going on for hundreds of years.
The people in the game are emotionally affected by this sense of immortality, and they’ve grown to see death in a completely different way.
Toriyama: I can’t give out details yet, but the main characters from previous the entries will also make appearances.
Kamikokuryou: The illustration of Novus Partus was designed to bring together all the elements in a single image. The idea behind it is a world formed with Etro’s shrine and the distant celestial bodies.
Toriyama: The former form of Novus Partus was Gran Pulse; however, it is now mixed with the ensuing Chaos which has destroyed most of its original form. The last bit of land left is the stage of this installment. There are two continents of natural terrain and two continents of urban environments for a total of four pieces that make up the current world.
Kamikokuryou: The city of light, Luxerion, has an unbelievable presentation much like a fairy tale. I wanted to make something distorted from reality. The scenario stems from a world going towards its end, and so the design also reflects that by mixing gothic elements into it.
I put the monorail system into the art because you’re traveling freely around this big world, and I thought it would be good if this type of transport could be featured in it. Toriyama and the rest of the team liked the idea enough that they decided to implement it as part of the gameplay.
Toriyama: Lightning’s goal is to figure out how to save the world.
Toriyama: About Serah, let’s just say that she went on journey to “save all†for now.
Toriyama: So far, every installment has focused on a different god. This time the story is related to the awakening of Bhunivelze. The people of Luxerion worship him and wish for him to return to bring about a new world.
Abe: The game features something known as Styles as part of the customization system. You can set up several outfits comprised of various equipment which create different skills for battle. Players can preset different Styles and change between them in this way. Instead of selecting commands, you will be pressing buttons that correspond to individual abilities.
Dress Spheres from FFX-2 were similar to jobs, but the Styles here are more about deconstructing the individual elements that make up jobs. Abilities are also different from before. For example, you can’t create a pure “White Mage†– that’s why we are calling it Styles because it works differently from your typical job system. There is a lot of freedom in terms of customization, so you can create a well-balanced character or an all-powerful one.
Toriyama: Even though the battle system is similar to an action game, there still will be an ATB gauge.
Abe: Lightning fights by herself with the focus is solely on her, so the player can move around with a great amount of freedom. The gameplay will also have timing based mechanics.
Kamikokuryou: This time, the number of organic based monsters has also increased.
Toriyama: Boss battles and tougher enemy types are being designed to be a rich battle experience. The key will be to destroy various body parts on the monsters.
Kitase: Because the motion for both Lightning and the monsters has increased, the variation of battles will be plentiful.
This is the final title with which Lightning can see a happy ending. She’s going to face a final trial in this battle, one that puts her against the very legend that she spent all this time creating. Even though there aren’t multiple endings, you certainly can run into bad endings if you run out of time – resulting in the world being destroyed.
Toriyama: The concept this time is the newly coined term, “World Driven.†The first entry (FFXIII) was mainly tied by story and can be called “Story Driven.†XIII-2 was mainly conducted by player’s choices and can be said to be “Player Driven.†The world of Lightning Returns is changing within every moment depending on the action of the player. This is what we mean by “World Driven.â€
It makes sense, mew.
FFXIII was just the Lindzei and (partially) Pulse part of the lore.
XIII-2 was Etro part of the lore. (and partially Chaos)
and now Lightning Returns (XIII-3) introduces the Bhunivelze side of the lore. (and the Chaos or embodiment of Chaos.)
Pulse has yet to find the Unseen world for Bunivelze and Bunivelze has yet to awaken. So the true finale has yet to begin.
XIII-2 and LR are the parts that were originally cut from the XIII people know now, that's why people assumed XIII was it's own self contained story when it's really just the first part.
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Re: FFXIII [JUMP FESTA 2013 Trailer]
New great details, mew. Lightning Returns uses “Amazing ATB” battle system - Gematsu Lightning Returns: Final Fantasy XIII features an “amazing Active Time Battle” system
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Re: FFXIII [JUMP FESTA 2013 Trailer]
wait a Final Fantasy game that is now on it's third installment.....AND has one party member...... yeah I think I will pass -.- This is not Final Fantasy anymore nor is it a traditional RPG.-------------------------------------------------------------------------
Kain (FFIV): I am aware of my actions, but can do nothing about them.
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Re: FFXIII [JUMP FESTA 2013 Trailer]
Crisis Core is one party member and it got positive reviews and made one of FF7's characters more likeable, mew. Solo adventure could be a good thing to strengthen Lightning's character as well as the battle system's depth and the story's focus, mew.
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Re: FFXIII [JUMP FESTA 2013 Trailer]
Originally posted by jenova_9 View PostCrisis Core is one party member and it got positive reviews and made one of FF7's characters more likeable, mew. Solo adventure could be a good thing to strengthen Lightning's character as well as the battle system's depth and the story's focus, mew.-------------------------------------------------------------------------
Kain (FFIV): I am aware of my actions, but can do nothing about them.
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Re: FFXIII [JUMP FESTA 2013 Trailer]
Originally posted by Kailea View PostMain difference is that FFVIICC was an action RPG, and more of a side story that could follow it's own thing. FFXIIILR is the third installment of the main numbered series.....
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Re: FFXIII [JUMP FESTA 2013 Trailer]
They're going sorta majora's-mask/chrono-trigger with this one, in that the current time & day matters and you're trying to finish the story from XIII-2 before the world (universe lol? shit got pretty real at XIII-2's end) ends. I'm surprised you didn't at least finish XIII, it's not the best in the series by any stretch but far from the worst. Same with XIII-2, I really enjoyed it up until around the end - Sarah & Noel were decent characters, even if the story was a bit stupid.
I also can't deal very much with games that yank story from the game to sell later as DLC. At least with Bioware I know it will often be assy DLC that isn't worth it and i can skip it, but for SE to use a sequel rather than a new IP to test the waters on DLC is weak. I'm not going to even pay $20 for a established JRPG franchise if its going to skimp on story to make a quick buck.
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Re: FFXIII [JUMP FESTA 2013 Trailer]
oh mew, but the whole Lightning Story is included and the conclusion is well, they confirm no extension DLC to the main story (well maybe costumes, but they aren't doing the XIII-2 story DLC strategy again.) It could out to be the greatest of the three, mew. Siliconera also says the world is vast, so maybe it might be more like FFXII's world areas (which was inspired by FFXI's). but ya as for length, it remains to be seen. Some testers say that it can just take 3-4 skilled days to complete it, but not sure if that includes the 100% completion or best run to get the best results and stuff, mew.
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Re: FFXIII [JUMP FESTA 2013 Trailer]
To be fair, my initial raging aside, the DLC for XIII-2 wasn't that horrible in terms of what you're missing; the one semi-critical bit was the last one that only slightly expands upon the ending. That said, XIII-2's ending ranks right up there with Halo 2 for the all-time "you gotta be shitting me" moment.
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